Course Description


Students are introduced to mobile design fundamentals and graphical user interface design tools. The design concepts include user interface visual elements, principles, accessibility and usability. Students gain production experience and skills implementing mobile industry-standard graphics and design tools, which help them create effective interfaces for mobile-first web and mobile applications. Students apply hands-on learning with different software packages to create visual elements, icons, splash graphics, scalable vector graphic (SVG) animations and wireframes for mobile user interfaces.

Vocational Learning Outcomes


This course provides the opportunity for you to achieve the following outcomes:

1515X01FWO - Mobile App. Des. & Dev

VLO 3 Create effective user interfaces that leverage evolving mobile device capabilities. (T, A)
VLO 4 Design and develop websites that deploy to different devices and platforms. (T, A)
Assessment Levels —T: Taught A: Assessed CP: Culminating Performance 

Essential Employability Skills


This course contributes to your program by helping you achieve the following Essential Employability Skills:

EES 2 Respond to written, spoken or visual messages in a manner that ensures effective communication. (T, A)
EES 8 Show respect for diverse opinions, values, belief systems and contributions of others. (T, A)
EES 11 Take responsibility for one's own actions, decisions and consequences. (T, A)
Assessment Levels —T: Taught A: Assessed CP: Culminating Performance 

Course Learning Outcomes / Elements of Performance


When you have earned credit for this course, you will have demonstrated the ability to:

1. Compose vector-based images using professional graphics software.

  • Use vector graphics software packages and select distinct shapes to create mobile icons
  • Apply colour effectively in designing professional icons
  • Export icon files in a variety of sizes to support the implementation
  • Incorporate alignment and proper typography in UI layout

2. Create raster-based images using professional graphics software.

  • Organize workflows in the digital environment
  • Create and edit silhouette images and correct colours for vibrancy
  • Refine image to be pixel perfect using special tools; blend layers and use effects to create coherent images
  • Optimize and save images as appropriate formats for software implementation

3. Design scalable vector graphics and write SVG code.

  • Write SVG code and explorer SVG texts and effects
  • Optimize and organize SVG code to support SVG accessibility best practices
  • Incorporate CSS code to animate SVG graphics and display different states (on, off, not connected)
  • Create HTML/CSS to publish SVG images for viewing on mobile devices

4. Create mobile user interface interactions using professional prototype software.

  • Create mobile user interface layouts with prototype software
  • Apply visual design to user interfaces element
  • Add screen transition and interactions to demonstrate a mobile user flow
  • Use plug-ins and UI design kits to support platform standards
  • Generate visual design specifications for coding

5. Explain how design elements and principles apply when creating graphical user interfaces.

  • Express visually the usability of a graphic interface
  • Know different types of mobile platform standards
  • Show correct layout for various devices (phone, tablet, web, landscape, portrait)

6. Work with the same user interface elements with graphical and authoring tools.

  • Create an image in a format that can be edited in a coding tool
  • Edit an image through a coding tool
  • Implement an image created or edited through code for a mobile/web interface

Learning Resources


  • Online readings
  • Online video tutorials
  • BrightSpace LMS content
  • Vuepress course website
  • In-class lectures
  • In-class demonstrations
  • Hands-on exercises
  • Online web conferences
Hardware and Software:
  • Macbook Pro (specified by the Program)
  • Adobe Creative Cloud: Illustrator, Photoshop, Xd
  • Code editor (e.g. Visual Studio Code)

 

Learning Activities


The students will be learning online, guided by a curriculum with video tutorials, discussions and quizzes. They will reflect what they have learned on weekly homework and apply practical knowledge to assignments and a final project. The in-class time will not be a lesson therefore each student must complete the curriculum modules themselves to move through this course. Participating in peer reviews, chats and forums will be a big part of the activities learned.
  • Lectures and demonstrations
  • Presentations
  • Hybrid learning activities
  • Class exercises and discussions
  • Discussion forums
  • Assignments
  • Projects
  • Quizzes

Pre-defined Evaluation / Earning Credit


The following list provides evidence of this course's learning achievements and the outcomes they validate:

Hybrid Assignment(s) (35%)

Validates Outcomes:  CLO 1, CLO 2, CLO 3, CLO 4, CLO 5, CLO 6, EES 2, EES 8, EES 11

Quiz(zes) (20%)

Validates Outcomes:  CLO 1, CLO 2, CLO 5, EES 11

Assignment(s) (25%)

Validates Outcomes:  CLO 1, CLO 2, CLO 4, CLO 5, EES 8, EES 11

Project(s) (20%)

Validates Outcomes:  CLO 1, CLO 2, CLO 3, CLO 4, CLO 5, CLO 6, EES 2, EES 8, EES 11

Prior Learning Assessment and Recognition


Students who wish to apply for Prior Learning Assessment and Recognition (PLAR) need to demonstrate competency at a post-secondary level in all outlined course learning outcomes. Evidence of learning achievement for PLAR candidates includes:

  • Portfolio
  • Project/Assignment

Other Information


Grade Scheme

Final Grade Mark Equivalent Numeric Value Final Grade Mark Equivalent Numeric Value
A+ 90% - 100% 4.0 A 85% - 89% 3.8
A- 80% - 84% 3.6 B+ 77% - 79% 3.3
B 73% - 76% 3.0 B- 70% - 72% 2.7
C+ 67% - 69% 2.3 C 63% - 66% 2.0
C- 60% - 62% 1.7 D+ 57% - 59% 1.4
D 53% - 56% 1.2 D- 50% - 52% 1.0
F 0% - 49% 0 FSP 0 0

Course Related Information


Please refer to the Course Section Information (CSI) / weekly schedule for specific course-related information as provided by your professor.

Program Information


Department Information


 

College Related Information


Email
Algonquin College provides all full-time students with an e-mail account. This is the address that will be used when the College, your professors, or your fellow students communicate important information about your program or course events. It is your responsibility to ensure that you know how to send and receive e-mail using your Algonquin account and to check it regularly.

Students with Disabilities
If you are a student with a disability, you are strongly encouraged to make an appointment at the Centre for Accessible Learning to identify your needs. Ideally, this should be done within the first month of your program, so that a Letter of Accommodation (LOA) can be provided to your professors. If you are a returning student, please ensure that professors are given a copy of your LOA each semester.

Retroactive Accommodations
Students are expected to meet evaluation and completion deadlines as stated in course outline and course section information documents. In circumstances where evaluation and/or completion deadlines are missed or student performance has been affected by a temporary or permanent disability (including mental health), interim or retroactive accommodations may be considered. In such instances, please consult your course faculty member. For other situations where deferral of evaluations may be warranted, please refer to college policy AA21.

Academic Integrity & Plagiarism
Algonquin College is committed to the highest standards of academic integrity, and expects students to adhere to these standards as part of the learning process. Academic work submitted by a student is evaluated on the assumption that the work presented by the student is his or her own, unless designated otherwise.  The College’s Policies AA18: Academic Dishonesty and Discipline and AA20: Plagiarism seeks to ensure that all students understand their rights and responsibilities in upholding the values of academic integrity.
 In some courses, online proctoring may be used. Additional information can be found at https://www.algonquincollege.com/studentsupportservices/student-learning-kit/preparing-to-learn-online/

Student Course Feedback
It is Algonquin College’s policy to give students the opportunity to share their course experience by completing a student course feedback survey for each course they take. For further details consult Algonquin College Policy AA25: Student Course Feedback

Use of Mobile Devices in Class
With the proliferation of small, personal mobile devices used for communications and data storage, Algonquin College believes there is a need to address their use during classes and examinations. During classes, the use of such devices is disruptive and disrespectful to others. During examinations, the use of such devices may facilitate cheating. For further details consult Algonquin College Policy AA32: Use of Mobile Devices in Class

Technology Requirements – New for 2020-21
As Algonquin College continues to respond to public health guidelines, many courses will be offered through remote delivery. As such, students will be required to have access to a computer and to the internet. There may also be additional technology-related resources required to participate in a course that are not included in the course materials fee, such as headphones, webcams, specialized software, etc. Details on these requirements can be found in the Course Section Information of the course outline for each course.

Transfer of Credit
It is the student’s responsibility to retain course outlines for possible future use to support applications for transfer of credit to other educational institutions.

Note:  It is the student’s responsibility to refer to the Algonquin College Policies website for the most current information at http://www.algonquincollege.com/policies/